NASA Ames Research Center and Google have signed a Space Act Agreement that formally establishes a relationship to work together on challenging technical problems. The whole aim of the collaboration is to make NASA massive data accessible to all stakeholders.
Google will help NASA in the following areas:
- Large-scale Data Management, e.g. incorporating agency data sets in Google Earth extension - Google Moon for public viewing, manage large-scale technical data for the benefits of NASA employees.
- Massive Distributed Computing, e.g. science data search utilizing a variety of Google technology, application of distributed computing power to scientific research.
- Human-computer Interfaces, e.g. user studies and cognitive modeling for human computer interaction.
The collaboration between Google and NASA will surely boost Google’s corporate image as consultant of rocket science computing. It is also beneficial to NASA as the vast majority of the information about our planet and universe collected over the years are scattered across technical archives and tapes. NASA needs Google’s strength on information technology to “sort out” those data.
The news release also mentioned the possibility of presenting NASA data in areas such as real-time weather visualization and forecasting, high-resolution 3-D maps of the moon and Mars, real-time tracking of the International Space Station and the space shuttle in the future. Most of these features may be available as extensions to Google Earth.
64% of U.S. Internet Users Watch Videos Online
1 Comment Published October 25th, 2006 in Technology.
comScore Media Metrix, a leader in digital media measurement, has released its August rankings of the top U.S. streaming video properties last Thursday.
The report shows the U.S streaming audience has steadily increased each month to reach 110.3 million. About 64 percent of the total U.S. Internet audience is streaming audience (or streamer) now.
In August, 6.98 billion video streams were initiated by U.S. Internet users. The average U.S. streamer consumed 63.3 streams during August, or approximately 2 streams per day. Streamers at Fox Interactive showed the highest levels of video consumption per person at 35.5 streams per streamer, followed by Yahoo! Sites (20.6 streams per streamer) and YouTube (19.4 streams per streamer).
Continue reading ‘64% of U.S. Internet Users Watch Videos Online’
The decision for Google to acquire YouTube is largely undisclosed. However, we can still get a sneak peek of the milestones that YouTube has gone through to generate 1.65 billion dollars.
The popularity of Google Video over YouTube remained until the beginning of the second quarter of 2006 according to Google Trends. The news references in the media that increased dramatically in the first quarter help to push YouTube traffic to a series of record highs.
Continue reading ‘YouTube: 6 Critical Steps to Generate $1.65b’
Jini and Universal Plug & Play are the prominent device coordination frameworks for information appliances. These architectures are essentially coordination frameworks that propose certain ways and means of device interaction with the ultimate aim of simple, seamless and scalable device interoperability.
Device coordination provide a subset of the following capabilities to a device:
- Ability to announce its presence to the network
- Automatic discovery of devices in the neighborhood and even those located remotely
- Ability to describe its capabilities as well as query/understand the capabilities of other devices
- Self configuration without administrative intervention
- Seamless interoperability with other devices wherever meaningful